This Entry is Machine-translated from the Chinese original and requires review.

A curse is not a trigger-based mechanism — that is, it is not "do something and receive some punishment." In stories, those cursed for their own actions were typically cursed for violating a contract, rather than due to the inherent nature of Curses themselves.

Like Prophecy, curses are not unbreakable. The stronger the caster's magic, or the higher the proficiency in Execrantia or Hex, the more likely the curse is to become reality.

A curse is a broad concept — it can refer to a form of Mana , or it can be a tragedy bound by the chains of fate. Relatively speaking, Hillkind have a stronger ability to control magic, because the curse flowing in their blood is itself a form of mana. The vast majority of curses are magical, though individual counterexamples include Daemon R. Brigid's Execrantia (which directly manipulates fate itself).

诅咒不是一种扳机行为。也就是说,不是所谓“做了某件事就会收到某种惩罚”。

故事中因为自身行为受诅咒者,往往是违背了契约而受到诅咒而非诅咒自身的性质。

同预言 一样,诅咒并非不可打破。诅咒的施咒者魔力越强,诅咒魔法 或诅咒术 熟练度越高,诅咒就越容易成为现实。

诅咒是一种宽泛的概念,它可以指一种魔力,也可以是被命运链条扭住的悲剧。相对而言,山臣 掌控魔力的能力更强,这是因为他们血液中流淌的诅咒就是一种魔法。绝大多数诅咒都是魔法,个别反例包括布里吉德 的诅咒魔法 (直接操控命运本身)。