This Entry is Machine-translated from the Chinese original and requires review.

A curse is not a trigger-based mechanism — that is, it is not "do something and receive some punishment." In stories, those cursed for their own actions were typically cursed for violating a contract, rather than due to the inherent nature of Curses themselves.

 

Like Prophecy, curses are not unbreakable. The stronger the caster's magic, or the higher the proficiency in //Execrantia or Hex, the more likely the curse is to become reality.

 

A curse is a broad concept — it can refer to a form of Mana , or it can be a tragedy bound by the chains of fate. Relatively speaking, Hillkind have a stronger ability to control magic, because the curse flowing in their blood is itself a form of mana. The vast majority of curses are magical, though individual counterexamples include Daemon R. Brigid's //Execrantia (which directly manipulates fate itself).

 

诅咒不是一种扳机行为。也就是说,不是所谓“做了某件事就会收到某种惩罚”。

故事中因为自身行为受诅咒者,往往是违背了契约而受到诅咒而非诅咒自身的性质。

 

预言 一样,诅咒并非不可打破。诅咒的施咒者魔力越强,诅咒魔法诅咒术 熟练度越高,诅咒就越容易成为现实。

 

诅咒是一种宽泛的概念,它可以指一种魔力,也可以是被命运链条扭住的悲剧。相对而言,山臣 掌控魔力的能力更强,这是因为他们血液中流淌的诅咒就是一种魔法。绝大多数诅咒都是魔法,个别反例包括布里吉德诅咒魔法 (直接操控命运本身)。